1. Introduction
a. Environment creation simplified b. Problem Statement c. Thesis Statement 2. Teach thy self: Teaching others to teach themselves. a. WOLD b. Digital Tutors c. RTM! d. ok YouTube 3. Software Choices a. Substance Designer b. Photoshop c. Unreal 4 d. Modo e. Maya f. Bitmap 2 Material 3. Observation a. Goals of reference collecting b. Early days of Architecture c. Form follows function d. Form follows fiction 4. Minimalistic Environments Training a. Creating Simple Layouts (designing the scene) b. Creating Simple UV layouts c. Creating Simple Materials d. Creating Simple Textures e. Borrowing from the web f. Lighting the Scene g. Post Processing the Scene h. Utilizing technology for rapid results (video tutorial creation and when to watch) 5. Working as a Team a. Brainstorming (for ownership) b. Working collaboratively, while still remaining an individual c. Sharing and Version Control d. Sharing knowledge encouraged 6. Presentation of the work a. Camera Composition b. Defining Contribution b. Response to Feedback c. Areas of improvement 7. Conclusion a. Examining results b. How did does the scenes of the non-artist look compared to their real world counterparts? c. What is the next step? b. Reiteration-has thesis goals been satisfied?
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AuthorDaniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University. Archives
March 2021
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