DANIEL TRIPLETT MFA: 3D MODELER, PHOTOGRAMMETRY ARTIST & PROFESSOR
  • Portfolio
    • Photogrammetry Scans
    • Personal Works
    • Student Work Examples
    • Traditional Art and Illustration
  • Free Resources
    • Learn Modeling Lvl 1 >
      • Week 2
    • Sub-D Modeling - Exercises >
      • Sub-D Modeling - Complex Combining
      • Reference Setup
    • Learn Materials
    • Learn Photogrammetry
    • Learn ZBrush
    • HDRI
    • References Images
  • MFA Project
    • MFA Thesis Paper
  • About Me

Student Work!

Bonsai Project
Student: Kate E Koury

In this project students mix Photogrammetry (for textures), Photometric (for leaves), Procedural and Traditional Modeling all together to create a vision of their own Bonsai. Houdini, Metashape, Photoshop, Substance Painter and Designer and Unreal 5 were used to create this piece. Example of the photogrammetry technique used for the bark scan can be seen in my YouTube video here: https://youtu.be/w2pKRocgiAY. This example was made by Kate E Koury, it is my favorite from the first run of this project.

Team Game Example

Students: Team Florna

Team Florna was a group from Purdue's Team Game class that I co-taught with Dr. David Whittinghill.
Members of the group:
  • Martin Chang
  • Matt Hutcherson
  • David Jordan
  • Welly Chang
  • Liz Baker

Class: CGT255 - Game Development II: Design & Psychology. Purdue University 2017
​Below is a look at a boss battle in Florna. 

VFX Examples

Jiaxiang Li HalloweenProject

Jenna Hsu Halloween Project


Character Modeling Examples

Former Student: Kingston Lorenzo  Associate Artist - NetherRealm Studios

​https://www.artstation.com/artwork/z4BY2
Class: GADB223 Organic and Hard Surface Modeling, Illinois Institute of Art - Chicago 2015
​Maya, Zbrush, Photoshop
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Former Student: Maria Raducanu Free Lance Artist - 321 Fast Draw

http://www.raducanu.net/art.html
Class: GADB223 Organic and Hard Surface Modeling, Illinois Institute of Art - Chicago 2015
​​Maya, Zbrush, Photoshop
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Former Student: Kameron Wesley Associate Artist - NetherRealm Studios

https://kameronwesley3d.com/
Class: Advanced Modeling, Tribeca Flashpoint Academy, 2014
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​Maya, Zbrush, Photoshop
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Below is a look at a critique session I did on an early version of this character
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Former Student: Leighann Baxa Freelance 2D/3D Artist 

https://www.artstation.com/ldbean
​​Class: Advanced Modeling, Tribeca Flashpoint Academy, 2014
​Maya, Zbrush, Photoshop, Marvelous Designer
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Procedural Modeling Examples

Student: Andrew Sumner Purdue University

Class: CGT490 Environments 2017
Houdini Procedural Model

Student: Robert M. Stwalley IV Purdue University

Class: CGT490 Environments 2017
Chandelier: Houdini Procedural Model

2D Art Examples

Former Student: Michael Abbatacola Animator at Electronic Arts (EA)

Class: Character Visualization, Story Silhouettes, Columbia College Chicago 2016
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Grace Lemon - Silhouette Character Iterations and Final Render

Brandon Chao ​- Silhouette Character Iterations and Final Render

​Sydney Hobart - Game Level Design and Asset Design

Grace Yuhas ​- Game Level Design and Asset Design


100 level Environment Art 

In order to scaffold level building in game engines, minimalistic approaches to environments is where I start students; simple wall and floor building blocks allow for entire levels to be assembled quickly. Then attention to materials, lighting and accessories can bring together a finished look in very little time. This kind of early success with simple building blocks allows students to have confidence and understand much of the workflow before moving on to more complex modeled environments. Below you will see examples of simple hallways made from the building blocks mentioned; the materials and lighting really make the simple geometry look so much more than what it is.

Student: Charles Kucharzak Purdue University

Class: CGT490 Environments 2016
​Corridor: Maya, Unreal Engine 4, Photoshop and Substance Designer ​
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Student: Jordyn Lukomski Purdue University

Class: CGT490 Environments 2016
​Corridor and Plant/Foliage: Maya, Unreal Engine 4, Photoshop and Substance Designer 
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Student: Amanda Luginbuhl Purdue University

Class: CGT490 Environments 2016
​​Corridor: Maya, Unreal Engine 4, Photoshop and Substance Designer 
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200 Level Environment Example

Here you see a small section of an environment with custom made pieces. In the second picture below is a demonstration of a critiquee I wrote up for Therese so that she could do a second pass and make the environment more believable.

Former Student: Therese Lanz Env/Prop Artist, Ubisoft Halifax

https://www.artstation.com/trez_art
Class: Advanced Modeling and Texturing, Tribeca Flashpoint Academy 2016
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Below is a look at a critique I gave on this environment piece.
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Surfaces / Materials

Alan O'Cull - Bust and Material Texture Set

In this assignment students do a photogrammetry scan of one another, then repair any issues in Zbrush. After that low poly meshes are made and textures are projected. Students take a multi program approach making material sets in Substance Designer, Substance Sampler, or Photoshop, and then these materials are applied in Substance Painter. 

Paige Kuper - Jade Bust and Material Texture Set

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Student: Welly Chang Purdue University

https://wchangcgt490.weebly.com/environment.html
Class: CGT490 Environments 2017
Material Authoring: Photoshop, Unreal 4
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Student: Michael Chang Purdue University

Class: CGT490 Environments 2016
​Sculpted Rock: Zbrush, Substance Painter
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Student: Benjamin Ahlbrand Purdue University

Class: CGT490 Environments 2016
​Architectural Research Project and Procedural Texture in Substance Designer
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100 Level Modeling Examples

Marble Madness! Evan V by Evan Vasser on Sketchfab

Ball Tree by osbornecorbin22 on Sketchfab

✨ Family Photo ✨ by Kenny Park on Sketchfab

My First Plant by jakebarrett on Sketchfab

CGT116 - Marble Madness Track by T on Sketchfab

Greek Structure by Kenny Park on Sketchfab

Pachira Aquatica by nicoledwenger on Sketchfab

Beach Side Scene by jaredsquires on Sketchfab

CGT116 Mug Siqi Guo by SiqiGuo477 on Sketchfab


200 Level Modeling Examples

Former Student: Jesse Graybeal Associate Artist - NetherRealm Studios

https://jgraybeal.artstation.com/
Class: Environment Design and Creation, Columbia College Chicago 2011
Skills Taught: Environment Prop modeling, texturing, material setup, lighting, and rendering
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This rifle is modeled by my student Niya Ashanti Yates. I have been working with Niya since she began this and have been doing personal mentoring sessions to help her understand and cleanup the topology.

Laser Rifle first iteration by nayates on Sketchfab

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  • Portfolio
    • Photogrammetry Scans
    • Personal Works
    • Student Work Examples
    • Traditional Art and Illustration
  • Free Resources
    • Learn Modeling Lvl 1 >
      • Week 2
    • Sub-D Modeling - Exercises >
      • Sub-D Modeling - Complex Combining
      • Reference Setup
    • Learn Materials
    • Learn Photogrammetry
    • Learn ZBrush
    • HDRI
    • References Images
  • MFA Project
    • MFA Thesis Paper
  • About Me