Daniel Triplett Professional Game Portfolio
This is a collection of some of the work I did during my 6+ years in the game industry, as well as new work. The work is in order from newest to oldest. My primary focus was environment creation which included; modeling, texture and shader creation, lighting, game engine implementation and bug fixing. I was an art lead for one full game, and acted as a lead temporarily on a few other projects. I also helped train new hires, reviewed portfolios, and worked as a UI artist for one game.
Demo Reel
Games are ordered newest to oldest. Additional stills can be seen on Flickr: LINK
Saints Row IV
Contributions include: Environment creation, modeling, texturing, material creation, and lighting.
Toy Story Mania!
Contributions include: Environment creation, modeling, texturing, material creation, and lighting.
Nickelodeon Dance
Contributions include: User Interface art.
Nicktoons MLB
Contributions include: Interim lead artist. I paved the character pipeline, including rigging and engine implementation. I then moved to an environment art position, modeling, texturing, material creation, and lighting.
Pheasants Forever: Wingshooter
Contributions include: As Lead Artist I managed and art directed 6 artists; concept, UI art, animation, character and VFX. I was also the sole environment artist responsible for modeling, texturing, material creation, lighting and engine implementation.
Iron Man 2
Contributions include: Vehicle, prop, and weapon creation, modeling, texturing, material creation, and lighting.
Blitz The League 2
Contributions include: Cinematic Artist responsible for prop creation, scene setup, character create-a-player textures, lighting and rendering.