DANIEL TRIPLETT MFA: 3D MODELER, PHOTOGRAMMETRY ARTIST & PROFESSOR
  • Portfolio
    • Photogrammetry Scans
    • Personal Works
    • Student Work Examples
    • Traditional Art and Illustration
  • Free Resources
    • Learn Modeling Lvl 1 >
      • Week 2
    • Sub-D Modeling - Exercises >
      • Sub-D Modeling - Complex Combining
      • Reference Setup
    • Learn Materials
    • Learn Photogrammetry
    • Learn ZBrush
    • HDRI
    • References Images
  • MFA Project
    • MFA Thesis Paper
  • About Me

New  Action  Plan

3/9/2015

0 Comments

 
1.      Concept Art and Photography
    a.      All characters around the fire, Garret telling ghost story. (campfire lighting)
    b.      Duncan in blueberry patch, (daytime lighting)
    c.       Picnic underground spelunking, lamp with crystals around. (fantasy glows, and chiaroscuro)
    d.      Garret playing violin, at night, fireflies, moon out, mash. (moon lighting, lamp lighting)
    e.      Picnic in forest skateboarding. (forest scene light shafts)
    f.       Duncan under water fighting fish in diving suit

2.      Character Models
    a.      Duncan- in Progress
    b.      Garret- in progress
    c.       Picnic- in progress

3.      Character Rigged
    a.      Duncan-biped
    b.      Garret-biped
    c.       Picnic-Biped

4.      Environment Models and props
    a.      Duncan in example environment-In Blueberry patch looking at giant BB, next to fence and bushes
    b.      Garret in example environment-Playing Violin, bottle cap lamp on marsh environment, lightening bugs, lamp
    c.       Duncan underwater fighting fish at Atlantis
    d.      Picnic Spelunking with lamp, helmet, pick axe, with crystals around.
    e.      Campfire environment (share with forest assets)
0 Comments

Using  Marmoset

3/9/2015

0 Comments

 
Some time ago a friend turned me on to a program called Marmoset Toolbag.  Marmoset is a lighting and rendering tool for displaying 3D models, but it differs from a program like Maya, as it is only in "real time".  Much like a game engine environment, you bring in any asset and then throw lights and materials on the model and Marmoset allows you to view them. Where Marmoset stands out is the quality of the render, and its instantaneous results.  Before tools like this, it was a lot of wash rinse and repeat (or lights, camera, render) and this could take a bit.  Although Marmoset will not replace traditional rendering (right now), the applications of such a tool are many.  Product visualization, Animation previsualization, portfolio demonstrations, and so on.  The future of all visualization seems to be pointing to realtime environments, once the tech is there pressing render may only happen at the very end of the production cycle, and perhaps eventually not at all.  Here is a snippit of one of my characters in Marmoset's realtime lighting, this was finished in just minutes after starting:


Picture
Garret Longhopper thinking, and dancing (while thinking)
0 Comments

    Author

    Daniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University.

    Archives

    March 2021
    February 2021
    December 2020
    October 2020
    August 2020
    July 2020
    November 2019
    May 2018
    March 2018
    June 2017
    May 2017
    April 2017
    March 2017
    August 2016
    March 2015
    February 2015
    January 2015

    Categories

    All

    RSS Feed

Proudly powered by Weebly
  • Portfolio
    • Photogrammetry Scans
    • Personal Works
    • Student Work Examples
    • Traditional Art and Illustration
  • Free Resources
    • Learn Modeling Lvl 1 >
      • Week 2
    • Sub-D Modeling - Exercises >
      • Sub-D Modeling - Complex Combining
      • Reference Setup
    • Learn Materials
    • Learn Photogrammetry
    • Learn ZBrush
    • HDRI
    • References Images
  • MFA Project
    • MFA Thesis Paper
  • About Me