1. Concept Art and Photography
a. All characters around the fire, Garret telling ghost story. (campfire lighting) b. Duncan in blueberry patch, (daytime lighting) c. Picnic underground spelunking, lamp with crystals around. (fantasy glows, and chiaroscuro) d. Garret playing violin, at night, fireflies, moon out, mash. (moon lighting, lamp lighting) e. Picnic in forest skateboarding. (forest scene light shafts) f. Duncan under water fighting fish in diving suit 2. Character Models a. Duncan- in Progress b. Garret- in progress c. Picnic- in progress 3. Character Rigged a. Duncan-biped b. Garret-biped c. Picnic-Biped 4. Environment Models and props a. Duncan in example environment-In Blueberry patch looking at giant BB, next to fence and bushes b. Garret in example environment-Playing Violin, bottle cap lamp on marsh environment, lightening bugs, lamp c. Duncan underwater fighting fish at Atlantis d. Picnic Spelunking with lamp, helmet, pick axe, with crystals around. e. Campfire environment (share with forest assets)
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Some time ago a friend turned me on to a program called Marmoset Toolbag. Marmoset is a lighting and rendering tool for displaying 3D models, but it differs from a program like Maya, as it is only in "real time". Much like a game engine environment, you bring in any asset and then throw lights and materials on the model and Marmoset allows you to view them. Where Marmoset stands out is the quality of the render, and its instantaneous results. Before tools like this, it was a lot of wash rinse and repeat (or lights, camera, render) and this could take a bit. Although Marmoset will not replace traditional rendering (right now), the applications of such a tool are many. Product visualization, Animation previsualization, portfolio demonstrations, and so on. The future of all visualization seems to be pointing to realtime environments, once the tech is there pressing render may only happen at the very end of the production cycle, and perhaps eventually not at all. Here is a snippit of one of my characters in Marmoset's realtime lighting, this was finished in just minutes after starting: Garret Longhopper thinking, and dancing (while thinking)
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AuthorDaniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University. Archives
March 2021
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