DANIEL TRIPLETT MFA: 3D MODELER, PHOTOGRAMMETRY ARTIST & PROFESSOR
  • Portfolio
    • Photogrammetry Scans
    • Personal Works
    • Student Work Examples
    • Traditional Art and Illustration
  • Free Resources
    • Learn Modeling Lvl 1 >
      • Week 2
    • Sub-D Modeling - Exercises >
      • Sub-D Modeling - Complex Combining
      • Reference Setup
    • Learn Materials
    • Learn Photogrammetry
    • Learn ZBrush
    • HDRI
    • References Images
  • MFA Project
    • MFA Thesis Paper
  • About Me

Daniel  Triplett MFA Professional  Game  Portfolio 

Under the "Portfolio" tab above are seperate pages for a variety of artistic endeavors: Photogrammety samples, personal works, student work and traditional & digital illustrations. Below is a collection of some of the work I did during my 6+ years in the game industry, as well as new work.  The work is in order from newest to oldest.  My primary focus was environment creation which included; modeling, texture and shader creation, lighting, game engine implementation and bug fixing. I was an art lead on two titles: Nick MLB & Pheasants Forever.

Demo Reel

Games are ordered newest to oldest. Additional stills can be seen on Flickr: LINK

Saints Row IV

Contributions include: Environment creation, modeling, texturing, material creation, and lighting.

Toy Story Mania!

Contributions include: Environment creation, modeling, texturing, material creation, and lighting.

Nickelodeon Dance

Contributions include: User Interface art.

Nicktoons MLB

Contributions include: Interim lead artist. I paved the character pipeline, including rigging and engine implementation. I then moved to an environment art position, modeling, texturing, material creation, and lighting.

Pheasants Forever: Wingshooter

Contributions include: As Lead Artist I managed and art directed 6 artists; concept, UI art, animation, character and VFX. I was also the sole environment artist responsible for modeling, texturing, material creation, lighting and engine implementation.

Iron Man 2

Contributions include: Vehicle, prop, and weapon creation, modeling, texturing, material creation, and lighting.

Blitz The League 2

Contributions include: Cinematic Artist responsible for prop creation, scene setup, character create-a-player textures, lighting and rendering.
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  • Portfolio
    • Photogrammetry Scans
    • Personal Works
    • Student Work Examples
    • Traditional Art and Illustration
  • Free Resources
    • Learn Modeling Lvl 1 >
      • Week 2
    • Sub-D Modeling - Exercises >
      • Sub-D Modeling - Complex Combining
      • Reference Setup
    • Learn Materials
    • Learn Photogrammetry
    • Learn ZBrush
    • HDRI
    • References Images
  • MFA Project
    • MFA Thesis Paper
  • About Me