1. Concept Art and Photography
a. All characters around the fire, Garret telling ghost story. (campfire lighting) b. Duncan in blueberry patch, (daytime lighting) c. Picnic underground spelunking, lamp with crystals around. (fantasy glows, and chiaroscuro) d. Garret playing violin, at night, fireflies, moon out, mash. (moon lighting, lamp lighting) e. Picnic in forest skateboarding. (forest scene light shafts) f. Duncan under water fighting fish in diving suit 2. Character Models a. Duncan- in Progress b. Garret- in progress c. Picnic- in progress 3. Character Rigged a. Duncan-biped b. Garret-biped c. Picnic-Biped 4. Environment Models and props a. Duncan in example environment-In Blueberry patch looking at giant BB, next to fence and bushes b. Garret in example environment-Playing Violin, bottle cap lamp on marsh environment, lightening bugs, lamp c. Duncan underwater fighting fish at Atlantis d. Picnic Spelunking with lamp, helmet, pick axe, with crystals around. e. Campfire environment (share with forest assets)
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AuthorDaniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University. Archives
March 2021
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