Norman Rockwell:
http://en.wikipedia.org/wiki/Norman_Rockwell The Gruffalo: http://www.gruffalo.com/ Fantasia: Wiki http://en.wikipedia.org/wiki/Fantasia_%281940_film%29 Michael Sporn Animation -VFX of Fantasia http://www.michaelspornanimation.com/splog/ James Bodrero- artist interview, concept designer of Pastoral Symphony http://www.michaelbarrier.com/Interviews/Bodrero/Bodrero_interview.html Game Engine Tech for previs: Crytek’s Cinebox – an update http://www.fxguide.com/featured/cryteks-cinebox-an-update/?ua=ipad The Holy Grail of Previs: Gaming Technology: http://www.awn.com/vfxworld/holy-grail-previs-gaming-technology how previs helped make Maze Runner http://www.fxguide.com/featured/how-previs-helped-make-the-the-maze-runner/?ua=ipad Open Subdiv 3 http://www.fxguide.com/quicktakes/opensubdiv-3-0-coming/ Manuka: Weta Digital’s new Renderer http://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/ Machinima http://en.wikipedia.org/wiki/Machinima The Movies http://en.wikipedia.org/wiki/The_Movies Books: Marino, Paul. The Art of Machinima. Scottsdale, Arizona. Paraglyph Press, Inc. 2004. Print Cantor, Jeremy and Pepe Valencia. Inspired 3D Short Film Production. Boston, MA: Thompson Course Technology, 2004. Print. Frank Thomas, and Ollie Johnston. The Illusion of Life Disney Animation. New York, New York: Walt Disney Productions, 1995. Print Osipa, Jason. Stop Starring Facial Modeling and Animation Done Right. Alemeda, CA: Sybex, 2003. Print Williams, Richard. The Animator's Survival Kit. New York: Faber, 2001. Print
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AuthorDaniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University. Archives
March 2021
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