PART 1: Animation Preproduction
Goal: the goal is to create a short animation that will be produced exported to a game engine to establish the viability of using a market game engine for preproduction. The hope is to create a holistic environment where preproduction and visualization is enhanced by the use of real time technology. Assets List: 1. Character Models a. Duncan- mostly modeled b. worm 2. Character’s Rigged a. Duncan-biped b. Duncan-Quadruped c. worm 3. Environment Modeling a. Blueberry Prop-Finished b. Corn stalks- finished, upres for final render c. Trees- Deciduous, and Conifers d. Bushes-various bushes (at least 3) e. Rocks-1 complete, need other variation f. Mushrooms-3 variety of shapes g. Hatches Fence h. Blueberry bushes i. Blueberry Pie j. Mound of dirt k. Dirt hole l. Matte paintings-sky, tree lines m. Road n. Stream-water, stream bottom o. Grass p. Cattails q. Sky dome r. Various flowers 4. VFX a. Dirt clouds-from running b. Grass particles c. Air particulates d. Blueberry bush leaves e. Sparkle off BB 5. Animation a. Duncan running-quadruped b. Duncan Jumping over stream c. Duncan opening latch and door d. Walking up to Blueberry bushes e. Jumping into Blueberry bush f. Laying down looking up and picking blueberries g. Sitting up h. Looking over i. Noticing BB j. Walking around bush k. Exclamation over Huge BB l. Thinking of BB Pie m. Pushing BB Pie towards Home 6. Storyboards a. Creation of boards b. Creation of Animatic c. Animatic as UI option-Animatic Viewer 7. Reference Art a. Collect and/or create finished Character Sheet for Duncan and Garret b. Collect photographic references c. Implement references as a UI option- reference viewer 8. Sound library a. Music b. Feet pitter-patter c. Grass crunching d. Bush crunching e. Old door opening (creak) f. Munching g. Bush rattle h. Grunt struggle pushing BB i. Water flow j. Birds chirping k. Wind l. Narration Testing will need to be done to see the capabilities, struggles, and overall viability of game engine technology in this area. PART 2: Visualization 1. Character Models a. Duncan- mostly modeled b. Garret- in progress c. Picnic- in progress 2. Character’s Auto Rigged a. Duncan-biped b. Garret-biped c. Picnic-Biped 3. Environment Models and props a. Duncan in example environment-In Blueberry patch sitting on BB, next to fence and bushes b. Garret in example environment-Playing Violin, bottle cap on a wood floor, lightening bugs, lamp c. Picnic in example environment-nailing an Ollie off a stump, mushrooms off the side of stump Purchases: ANZOVIN RIG TOOLS: $299.00 – professional auto rigging tool for Maya, exports to game engines. Unreal 4: $19 monthly Marmoset Tool Bag: $129
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AuthorDaniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University. Archives
March 2021
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