Ah ha moments continue! I have been debating how to go about creating the visual portion of my Thesis. While I had an environment that reflected the minimalistic description in mind, I had another epiphany as I was reading a comment by a fellow classmate today. He simply asked what is the visual component? Tools, art, assets? I hadn’t thought about creating a set of blocks for different looks, and assets. Then I remembered that I am learning procedural modeling right now, and it is possible for me to create digital assets in Houdini to be changed interactively in Unreal to meet more needs than just doing one off static assets; a way of building the blocks. Non-complex methods for the designer, simple sliders to interactively change the asset dimensions where needed. While I have not paved this path yet, I believe it is entirely plausible…more on this later!
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AuthorDaniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University. Archives
March 2021
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