DANIEL TRIPLETT MFA: 3D MODELER, PHOTOGRAMMETRY ARTIST & PROFESSOR
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In this Video I go over some very basic principles for baking hard surface beveling from a high poly to a low poly mesh.  While this tutorial was done in Maya 2016 most of the principles should work in most baking solutions.
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  • Portfolio
    • Photogrammetry Scans
    • Personal Works
    • Student Work Examples
    • Traditional Art and Illustration
  • Free Resources
    • Learn Modeling Lvl 1 >
      • Week 2
    • Sub-D Modeling - Exercises >
      • Sub-D Modeling - Complex Combining
      • Reference Setup
    • Learn Materials
    • Learn Photogrammetry
    • Learn ZBrush
    • HDRI
    • References Images
  • MFA Project
    • MFA Thesis Paper
  • About Me