Bonsai Project
Student: Kate E Koury
In this project students mix Photogrammetry (for textures), Photometric (for leaves), Procedural and Traditional Modeling all together to create a vision of their own Bonsai. Houdini, Metashape, Photoshop, Substance Painter and Designer and Unreal 5 were used to create this piece. Example of the photogrammetry technique used for the bark scan can be seen in my YouTube video here: https://youtu.be/w2pKRocgiAY. This example was made by Kate E Koury, it is my favorite from the first run of this project.
Team Game Example
Students: Team Florna
Team Florna was a group from Purdue's Team Game class that I co-taught with Dr. David Whittinghill.
Members of the group:
Class: CGT255 - Game Development II: Design & Psychology. Purdue University 2017
Below is a look at a boss battle in Florna.
Members of the group:
- Martin Chang
- Matt Hutcherson
- David Jordan
- Welly Chang
- Liz Baker
Class: CGT255 - Game Development II: Design & Psychology. Purdue University 2017
Below is a look at a boss battle in Florna.
VFX ExamplesJiaxiang Li HalloweenProject |
Jenna Hsu Halloween Project |
Character Modeling Examples
Former Student: Kingston Lorenzo Associate Artist - NetherRealm Studios
https://www.artstation.com/artwork/z4BY2
Class: GADB223 Organic and Hard Surface Modeling, Illinois Institute of Art - Chicago 2015
Maya, Zbrush, Photoshop
Class: GADB223 Organic and Hard Surface Modeling, Illinois Institute of Art - Chicago 2015
Maya, Zbrush, Photoshop
Former Student: Maria Raducanu Free Lance Artist - 321 Fast Draw
http://www.raducanu.net/art.html
Class: GADB223 Organic and Hard Surface Modeling, Illinois Institute of Art - Chicago 2015
Maya, Zbrush, Photoshop
Class: GADB223 Organic and Hard Surface Modeling, Illinois Institute of Art - Chicago 2015
Maya, Zbrush, Photoshop
Former Student: Kameron Wesley Associate Artist - NetherRealm Studios
https://kameronwesley3d.com/
Class: Advanced Modeling, Tribeca Flashpoint Academy, 2014
Maya, Zbrush, Photoshop
Class: Advanced Modeling, Tribeca Flashpoint Academy, 2014
Maya, Zbrush, Photoshop
Below is a look at a critique session I did on an early version of this character
Former Student: Leighann Baxa Freelance 2D/3D Artist
https://www.artstation.com/ldbean
Class: Advanced Modeling, Tribeca Flashpoint Academy, 2014
Maya, Zbrush, Photoshop, Marvelous Designer
Class: Advanced Modeling, Tribeca Flashpoint Academy, 2014
Maya, Zbrush, Photoshop, Marvelous Designer
Procedural Modeling Examples
Student: Andrew Sumner Purdue University
Class: CGT490 Environments 2017
Houdini Procedural Model
Houdini Procedural Model
Student: Robert M. Stwalley IV Purdue University
Class: CGT490 Environments 2017
Chandelier: Houdini Procedural Model
Chandelier: Houdini Procedural Model
2D Art Examples
Former Student: Michael Abbatacola Animator at Electronic Arts (EA)
Class: Character Visualization, Story Silhouettes, Columbia College Chicago 2016
Grace Lemon - Silhouette Character Iterations and Final Render
Brandon Chao - Silhouette Character Iterations and Final Render
Sydney Hobart - Game Level Design and Asset Design
Grace Yuhas - Game Level Design and Asset Design
100 level Environment Art
In order to scaffold level building in game engines, minimalistic approaches to environments is where I start students; simple wall and floor building blocks allow for entire levels to be assembled quickly. Then attention to materials, lighting and accessories can bring together a finished look in very little time. This kind of early success with simple building blocks allows students to have confidence and understand much of the workflow before moving on to more complex modeled environments. Below you will see examples of simple hallways made from the building blocks mentioned; the materials and lighting really make the simple geometry look so much more than what it is.
Student: Charles Kucharzak Purdue University
Class: CGT490 Environments 2016
Corridor: Maya, Unreal Engine 4, Photoshop and Substance Designer
Corridor: Maya, Unreal Engine 4, Photoshop and Substance Designer
Student: Jordyn Lukomski Purdue University
Class: CGT490 Environments 2016
Corridor and Plant/Foliage: Maya, Unreal Engine 4, Photoshop and Substance Designer
Corridor and Plant/Foliage: Maya, Unreal Engine 4, Photoshop and Substance Designer
Student: Amanda Luginbuhl Purdue University
Class: CGT490 Environments 2016
Corridor: Maya, Unreal Engine 4, Photoshop and Substance Designer
Corridor: Maya, Unreal Engine 4, Photoshop and Substance Designer
200 Level Environment Example
Here you see a small section of an environment with custom made pieces. In the second picture below is a demonstration of a critiquee I wrote up for Therese so that she could do a second pass and make the environment more believable.
Former Student: Therese Lanz Env/Prop Artist, Ubisoft Halifax
https://www.artstation.com/trez_art
Class: Advanced Modeling and Texturing, Tribeca Flashpoint Academy 2016
Class: Advanced Modeling and Texturing, Tribeca Flashpoint Academy 2016
Below is a look at a critique I gave on this environment piece.
Surfaces / Materials
Alan O'Cull - Bust and Material Texture Set
In this assignment students do a photogrammetry scan of one another, then repair any issues in Zbrush. After that low poly meshes are made and textures are projected. Students take a multi program approach making material sets in Substance Designer, Substance Sampler, or Photoshop, and then these materials are applied in Substance Painter.
Paige Kuper - Jade Bust and Material Texture Set
Student: Welly Chang Purdue University
https://wchangcgt490.weebly.com/environment.html
Class: CGT490 Environments 2017
Material Authoring: Photoshop, Unreal 4
Class: CGT490 Environments 2017
Material Authoring: Photoshop, Unreal 4
Student: Michael Chang Purdue University
Class: CGT490 Environments 2016
Sculpted Rock: Zbrush, Substance Painter
Sculpted Rock: Zbrush, Substance Painter
Student: Benjamin Ahlbrand Purdue University
Class: CGT490 Environments 2016
Architectural Research Project and Procedural Texture in Substance Designer
Architectural Research Project and Procedural Texture in Substance Designer
100 Level Modeling Examples
200 Level Modeling Examples
Former Student: Jesse Graybeal Associate Artist - NetherRealm Studios
https://jgraybeal.artstation.com/
Class: Environment Design and Creation, Columbia College Chicago 2011
Skills Taught: Environment Prop modeling, texturing, material setup, lighting, and rendering
Class: Environment Design and Creation, Columbia College Chicago 2011
Skills Taught: Environment Prop modeling, texturing, material setup, lighting, and rendering
This rifle is modeled by my student Niya Ashanti Yates. I have been working with Niya since she began this and have been doing personal mentoring sessions to help her understand and cleanup the topology.